Tag Archives: physics

Actionscript and Haxe Physics Engine Roundup

While developing a fast, 2d physics, lightweight, game engine, I tested multiple open source physics engines for three features: speed, memory usage, feature set. Note: I vetted each engine on how it performed on Air for Android. All of these engines are excellent choices for Web / Desktop where squeezing performance is not an issue. […]

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OpenFrameworks

A great time of mine was when I decided not to work for a month and make a particle and music visualizer engine. The amazing OpenFrameworks.cc allowed me to build a very robust, flexible, and powerful engine, and to focus on what I really wanted to achieve, without getting bogged down by hardware details etc. […]

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