Monthly Archives: April 2011

Actionscript and Haxe Physics Engine Roundup

While developing a fast, 2d physics, lightweight, game engine, I tested multiple open source physics engines for three features: speed, memory usage, feature set. Note: I vetted each engine on how it performed on Air for Android. All of these engines are excellent choices for Web / Desktop where squeezing performance is not an issue. […]

Posted in News | Tagged , , , | Leave a comment