For the last two months I’ve been working on a fast, lightweight, 2D Physics and Game engine built in Actionscript 3 (Flash).
The goal was to develop a library of tools to support creative interactive work (games, etc…) and allow for rapid prototyping of concepts.
Another focus was platform independence which is why I decided to work with flash.
Two months ago Adobe released Air 2.6 for Android and iOS, and I stumbled upon this video:
The video demonstrated a simple 2D side scrolling game running on multiple devices (Mac, Android, iOS) and potentially all Web / Desktop / Mobile platforms.
I took this as a testament to how far interpreted languages like Flash have come and realized that Adobe would only throw more support behind such an amazing technology.
Simply put: code it once, deploy it everywhere.