Blaze Space – Android Game Engine Demo



For the last two months I’ve been working on a fast, lightweight, 2D Physics and Game engine built in Actionscript 3 (Flash).

The goal was to develop a library of tools to support creative interactive work (games, etc…) and allow for rapid prototyping of concepts.

Another focus was platform independence which is why I decided to work with flash.

Two months ago Adobe released Air 2.6 for Android and iOS, and I stumbled upon this video:



The video demonstrated a simple 2D side scrolling game running on multiple devices (Mac, Android, iOS) and potentially all Web / Desktop / Mobile platforms.

I took this as a testament to how far interpreted languages like Flash have come and realized that Adobe would only throw more support behind such an amazing technology.

Simply put: code it once, deploy it everywhere.

This entry was posted in Works and tagged , , , , . Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.

Post a Comment

Your email is never published nor shared. Required fields are marked *

You may use these HTML tags and attributes <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*
*