Kinect and Cinder Library






I decided to give the Cinder library a try based on the packed feature set.

This is a little demo application made with the Kinect that runs about 4000 particles in real time using only the Cinder API drawing methods. I believe Cinder will prove to be about 2x faster than openframeworks across the board, which is awesome.

I’ve hooked up box2d but haven’t had a chance to optimize any of the rendering yet.

[Update]

Still fleshing out the architecture of the Kinect painting program.

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