Kinect and Cinder Library






I decided to give the Cinder library a try based on the packed feature set.

This is a little demo application made with the Kinect that runs about 4000 particles in real time using only the Cinder API drawing methods. I believe Cinder will prove to be about 2x faster than openframeworks across the board, which is awesome.

I’ve hooked up box2d but haven’t had a chance to optimize any of the rendering yet.

[Update]

Still fleshing out the architecture of the Kinect painting program.

This entry was posted in Works. Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.

One Comment

  1. Posted May 21, 2014 at 5:58 pm | Permalink

    Wonderful article! We are linking to this particularly great post on our website.
    Keep up the great writing.

Post a Comment

Your email is never published nor shared. Required fields are marked *

You may use these HTML tags and attributes <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*
*