Monthly Archives: November 2011

Painting Living Paintings

The above videos demonstrate user painting in my Living Painting Application described in this post. The hand tracking is done using a Kinect and objects are seeded from the hand with a velocity in the direction the hand is facing. The spread of objects being emitted can be controlled as well. The Living Painting Application […]

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Autumn Crystal Desktops

These desktops were generated by my Living Painting application. Enjoy!

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Living Painting Demos

You are the painting. Above are some demos of my Living Painting application. The application can paint still images, video, and video from Kinect with background subtraction. Multiple layers can be created to achieve complex visual results. Blending painted users with painted stills and video in real time. Sound reactive brushes are also available, size […]

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Kinect Painter for Celfin Art Lab

I was recently contracted by Celfin Capital, an investment firm in Chile to develop what was my Living Brushes program into an interactive painting kiosk for use in the streets of Santiago. We talked on Skype about the possibility of doing the project and I was very interested in being a part of it. Developed […]

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Living Painting Preview

This is a preview of my upcoming Living Painting works. The application used the Cinder library, C++ and OpenGL. The architecture is designed to be extensible and has a full GUI panel for tweaking each effect. OpenGL shaders are used for the bloom and other effects.

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