Category Archives: Works

These are posts of my work.

Fun Side Project

Update: Started to work with OpenCL and managed to achieve the infamous 1 million particles in realtime, framerates are around 120 fps but fall when you add more complexity to the particles, collisions etc… Previously: Got inspired by Memo Atken‘s Gold Dust. Little fun project made in C++ and OpenGL with the wonderful: OpenFrameworks.cc, OpenCV, […]

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Searchtrix.com Public Beta Out Now!

I’ve been working on this site for a while and it’s really exciting to be able to launch. Here’s a quick YouTube video with a guided tour: Here’s a little bit about the site: Searchtrix.com is a goldmine for efficiently extracting popular keyword data and phrases from the world’s most popular social media sites: Twitter, […]

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Making Shiny Things

Working with my group in visual arts on a project I developed a program in Open Frameworks to light up 6 LEDs, plugged into an Arduino, based on the audio input signal. In the video: the software shot will show you a simulation of the six LEDs as lights across the top of the screen, […]

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Patchster

This was a project I just finished on my winter break. Patchster.com is an experiment in collaborative drawing. It allows users the ability to create a tiny pixel based image at a certain location, or they can start from an existing patch, covering it over, and potentially improving the overall whole. Still needs to get […]

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OpenFrameworks

A great time of mine was when I decided not to work for a month and make a particle and music visualizer engine. The amazing OpenFrameworks.cc allowed me to build a very robust, flexible, and powerful engine, and to focus on what I really wanted to achieve, without getting bogged down by hardware details etc. […]

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Videos in Processing

Before moving away from Processing, I dabbled with it’s video export, sound import and analysis libraries. Using opengl to make some visuals. And some more visual fun! These birds were given a flocking motion of perlin noise, which is a great smooth noise function that can create a nice pseudo flock. They are also in […]

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Drawing with Processing

Here are some images I developed when creating some drawing behaviors in Processing.org. Processing is a language a lot like java, only with a simplier structure and integrated drawing api that makes programmatic sketching possible. I have taught two workshops on processing at UBC, part of Julio Lopez’s graduate work to create a code/artist collaborative. […]

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