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Author Archives: Matt
Meandering Dancing Circles
A small side project, completed in transit to and from school. Total time ~4h. Watch in 720p and fullscreen with sound up please! I had this idea for a long time, and wanted to see if it would work well visually, well it turns out it does. There are 512 meandering lines drawn by opaque […]
Posted in Works
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Visualizer in the Wild
For the last half of summer I’ve been tweaking and testing various iterations of a visualizer for live shows etc. It was important to me that this visualizer employ some form of physics, be lightning fast, reactive to music and user interaction (via webcam). These videos show off a portion of those goals, but are […]
Posted in Works
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Fun Side Project
Update: Started to work with OpenCL and managed to achieve the infamous 1 million particles in realtime, framerates are around 120 fps but fall when you add more complexity to the particles, collisions etc… Previously: Got inspired by Memo Atken‘s Gold Dust. Little fun project made in C++ and OpenGL with the wonderful: OpenFrameworks.cc, OpenCV, […]
Searchtrix Coverage Roundup!
After about a week, Searchtrix.com has amassed some nice reviews and traffic! Here’s a summary: KillerStartups.com ArnoldIT.com DIYStartupNews.com Jacek50.blox.pl (POLISH) OneForty.com Twitdom.com
Searchtrix.com Public Beta Out Now!
I’ve been working on this site for a while and it’s really exciting to be able to launch. Here’s a quick YouTube video with a guided tour: Here’s a little bit about the site: Searchtrix.com is a goldmine for efficiently extracting popular keyword data and phrases from the world’s most popular social media sites: Twitter, […]
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Making Shiny Things
Working with my group in visual arts on a project I developed a program in Open Frameworks to light up 6 LEDs, plugged into an Arduino, based on the audio input signal. In the video: the software shot will show you a simulation of the six LEDs as lights across the top of the screen, […]
Posted in Works, School
Tagged Arduino, C++, OF, Openframeworks, Physical Computing, Visual Art
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Patchster
This was a project I just finished on my winter break. Patchster.com is an experiment in collaborative drawing. It allows users the ability to create a tiny pixel based image at a certain location, or they can start from an existing patch, covering it over, and potentially improving the overall whole. Still needs to get […]
OpenFrameworks
A great time of mine was when I decided not to work for a month and make a particle and music visualizer engine. The amazing OpenFrameworks.cc allowed me to build a very robust, flexible, and powerful engine, and to focus on what I really wanted to achieve, without getting bogged down by hardware details etc. […]
Posted in Works
Tagged C++, OF, Openframeworks, api, graphics, music, opengl, physics, visualization
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