Goals

  • Making Stuff Look Good
  • Stroke and Fill
    • Setting
    • Stroke Weight
  • Color
    • Additive Color
    • Subtractive Color
    • Other Color Systems

Resources

http://processing.org/learning/color/
http://processing.org/learning/basics/colorwheel.html

"Any ground subtracts its own hue from the colors which it carries and therefore influences." ~ Josef Albers

Stroke

A stroke is the line style for a shape.
For any shape drawn in processing, always set the stroke before drawing.
Here is how to set the stroke color:
stroke( red, green, blue, alpha );
Here is how to set the stroke thickness:
strokeWeight( thickness );
The strokeWeight expects the number of pixels the line thickness should be.

Strokes have two components, color and weight.

Fill

A fill is the color of a shape.
The name fill means for the shape to be filled in with this color.
Here is how to set the fill color:
fill( red, green, blue, alpha );
The method of specifying red, green, blue and alpha is the most complete method available in processing.
There are other ways to set colors in processing that we will look at.

noStroke() and noFill()

These two commands can be called to eliminate the stroke or fill respectively. It's the same as setting their alpha to 0. Any shape drawn after both of these commands are called, with no other stroke or fill commands in between will be rendered invisible.

Strokes and fills should be set before drawing any shape, otherwise they will be drawn with the last saved stroke and fill, which may cause undesirable appearances for shapes.
The default stroke is black with weight 1 and the default fill is white.
noStroke() and noFill() are fast ways of turning off strokes and fills.

Processing Color

Color in processing is different from traditional paint colors in two ways: primary colors and blending.
The primary colors for computer programming are red, green, blue. Color blending is additive, which means that as colors combine, they become brighter. Traditional paint color mixing rules don't apply here. Take a look at the secondary colors created from the blends of primary colors in processing.

Color for strokes and fills can be set 4 different ways:
fill( red, green, blue, alpha );
fill( red, green, blue );
fill( gray, alpha );
fill( gray );

Primary colors are red, green, blue.
Color is additive, more color = more brightness.
Color can be set any one of 4 ways.

Other Color Systems

There are two different color spaces in processing. RGB which is the most basic and HSB which stands for hue, saturation, brightness. The photoshop color picker shows each color representation possible, two of these are RGB and HSB. You can switch between color spaces and set their maxima like this:
colorMode( mode, max value );
Take a look at the following example and try to figure out why all of the squares are red.

When setting a mode like colorMode( ... ) in processing, remember it will be set for all shapes drawn after. This could be trouble knowing which mode is set unless the mode is RESET to the default after drawing.